This was meant to be a game about running from your problems, but I had a problem, and so the game has proven that you can never really run from your problems. 

  • This game is incomplete. Allow me to list all the things I failed to implement and explain why:
    • We'll start with the big one. There are no enemies! I spent a majority of the week learning how to build a pathfinding system for enemies to chase the player, however, I couldn't get it to work. I guess I just couldn't find the way.
      • The pathfinding tutorial I found was for Godot 3.5 and I use Godot 4.2. I could not figure out how to convert the information to the new system.
    • There is no sound! I was legitimately too busy trying to get pathfinding to implement sound.
    • There is no UI! See above. That excuse will be the main thing I return to. 
    • There is no win condition. There never was going to be one though. The theme was "Last Stand!" not "We're all going to be okay in the end.
  • What did I finish? That's the fun part, I didn't. 
    • But, I did achieve a few things! The art is all created by me in a rush to get something put together. No asset packs or outside materials.
    • The code was all coded by hand by me. Granted, I used some tutorials to work on it, but I typed it all. 300+ lines of junk code. Let's go!
    • Nothing in here is truly feature complete, but you CAN run around a level of my own design. 

The lesson? I failed to create a game, but I did not fail to learn. And learning was the point. It was my first solo game jam and I feel like I have gained a LOT of new info and plan to keep chugging away at figuring out the pathfinding. 

Published 27 days ago
StatusReleased
PlatformsHTML5
AuthorsZenericGuy, razielmei
GenrePlatformer
Made withGodot
TagsGodot, My First Game Jam